Press Release #1: General Presentation and First Products of 3D2ACT Erasmus+ Project

The 3D2ACT Erasmus+ project aims to strengthen key competences of VET trainers, support the uptake of innovative approaches and digital technologies for teaching and learning and consequently catalyze the adoption of related tools and methods by educators, youth workers, educational leaders and supporting staff. At the same time, the project will create opportunities for linking VET schools with the labour market. This will be done by building synergies and partnerships with organizations and enterprises that have already shifted to Industry 4.0, 3D-Design-Modeling-Printing and Robotics paradigms.

As a key competence, we refer to the 3D Design, Modeling and Printing skills (3D-P), which appear to be missing from VET curricula but are needed to enter the labour market nowadays and will soon be explicitly included in VET job profiles. The acquisition and development of “wide and deep” digital competencies and skills was introduced by the Digital Education Action Plan (2018- 2020) and renewed by the Digital Education Action Plan (2021-2027) EU policy initiative. Those include (and are not limited to): Coding, Robotics and STEAM skills, based on a cross-curricular approach away from subject boundaries. A final key competence is entrepreneurial skills, but with a social impact, as they are responding to social challenges/needs and bare benefits to the community, the environment and the culture.

By now, the first phase of our program, which aimed to map the situation in relation to Digitalization, Industry 4.0 and 3D Technologies in each partner’s country, has already been completed.

Initially, in each partner’s country, a thorough research was conducted in order to identify the integration of these technologies in various fields, including production and education, while emphasis was given on the positive social footprint of these applications. This research identified a number of applications of these technologies in all countries of the consortium. These initiatives were deposited in a tool developed by the consortium for the purpose of their visual presentation on a map so that end users can on one hand easily locate those that are close to them and on the other, how these initiatives are scattered (e-Mapping Tool). For those initiatives that stood out for their positive social impact, an Infographics Booklet was created (Infographics Booklet).

At the same time, a parallel study was conducted by the consortium to investigate the integration of Digitalisation, Industry 4.0 and 3D Technologies in each country’s education system. For this purpose, a thorough bibliographic research was carried out in combination with a field research. During this research, teachers completed questionnaires in order to explore the views and needs, of both themselves and their students, in relation to the integration of these technologies in educational act. More than 300 educators from all 5 countries of the consortium participated in the research were delivered in the form of “national reports” as well as an overall “comparative report”. One of the most important findings that stands out is the fact that 3D printing in education will offer teachers and trainers a major competitive advantage: it will make them aware of innovative methodologies and services necessary to provide skills to the students that will open them new job opportunities and entrepreneurial routes.

For more information about the project and its results so far, please visit the project website: and follow us on our social media channels to be updated about everything related to the 3D2ACT project: Facebook (@3d2act) and Instagram (